VR4VET Blue Sector
VR4VET Blue Sector
VR4VET Blue Sector
The VR4VET Blue Sector VR app is being developed by IMTEL Lab, supported by the VR4VET project and the Seafood VR project.
The app is compatible with Meta Quest VR glasses. Get the app: VR4VET Blue Sector.
About the app
The VR4VET Blue Sector VR app simulates a large area of a fjord with several fish cages, a feeding station, a fish health and welfare station, and a fish processing facility. The users can experience situations representing typical workplaces in the aquaculture and fish processing industries, such as feeding salmon in multiple cages, inspecting fish for injuries and diseases, and sorting, cutting, and packaging fish in a factory.
The application can be used as a supplementary material for the end users integrated into the career guidance and vocational education practice. The application is openly distributed free of charge. When in the application, the user takes the role of a trainee at various workplaces in the blue economy sectors, those related to the oceans, seas and coasts. The user is introduced to the professions and can engage in typical workplace tasks.
The app features:
- Fish feeding station, where the user can observe salmon in three fish cages using a special underwater camera, adjust the feeding intensity to keep the fish well fed without wasting the food, and get feedback on the performance
- Fish welfare station, where the user can observe a typical procedure in aquaculture when a sample of fish is checked for diseases and injuries. The user can perform the check and get feedback on performance.
- Fish processing facility, where the user can observe how the salmon is received, sorted, processed, packaged and shipped for delivery. The user can perform several typical tasks and get feedback on performance.
Conditions and Privacy
This app provides only a simulation of being a trainee of various professions. The visual appearance and function of the environment, objects and human characters in the app may not be the same as at the actual workplaces.
The app does not collect or share any personal information. The app does not access the user's personal data stored on the device. The app does not access the user's location data. The app does not access the user's IP address. The app does not collect data about the user’s device.
The app does not collect personal information because such information is not needed for the functionality of the app and is not used for any analytics.
The app is being continuously developed. Functions and content can be altered without a warning. The developer does not take any responsibility for use, errors or loss of data or progress.
Questions about the app or technical issues can be addressed to: Mikhail Fominykh mikhail.fominykh@ntnu.no.
Team
Project leader: Ekaterina Prasolova-Førland (NTNU)
Concept and technical coordination: Mikhail Fominykh (NTNU)
Scenario: Heidi Fossen (NAV Trøndelag), Mikhail Fominykh (NTNU), Christian Lian Rasmussen (Trøndelag fylkeskommune), and Nikolai Lykke Strand (Trøndelag fylkeskommune)
Team of developers:
Maintainers: Emil Aron Andresen Mathiesen and Quynh-Lan Nguyen Pham
Trainees: Frederik Friquin and Snorre Forbregd
Key prefabs: Jorge Estuardo Garcia Salazar
Fish feeding task: Emil Aron Andresen Mathiesen, Quynh-Lan Nguyen Pham, Tor Jacob Neple, and Trym Lund Flogard
NPC prefab: Jakob Tøssebro, Simen Seeberg-Rommetveit, Martine Erdal Mansåker, Aksel Henrik Lessum, Malin Gundersen, and Lise Birgitte Ullevålseter
Fish welfare task: Magnus Baugerud
Fish processing tasks: Sigve Johan Hov, Kristoffer Hauglund Gjølme, Mikkel Emil Lange Friis, Jon Pape Hallem, Markus Aleksander Råkil Johansen, and Herman Sætre
Feedback system: Therese Sigmundstad and Frida Fosli