Publications
Publications
Journal articles
Chirumamilla, A., Sindre, G., & Nguyen-Duc, A. (2020). Cheating in e-exams and paper exams: the perceptions of engineering students and teachers in Norway. Assessment & Evaluation in Higher Education, 1-18.
Clear A, Clear T, Vichare A, Charles T, Frezza S, Gutica M, Lunt B, Maiorana F, Pears A, Pitt F, Reidesel C, and Szynkiewicz J. 2020. Developing Competency Statements for Computer Science Curricula: The Way Ahead. In Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE '2020).
Giannakos, M.; Divitini, M.; Iversen, O.S. (2017) Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making. Entertainment Computing, 21:77-81, 2017.
Giannakos, M.; Jaccheri, M. L. (2018) From players to makers: An empirical examination of factors that affect creative game development. International Journal of Child-Computer Interaction 2018 (2212-8689), s. 1-10.
Gianni, F. V.; Mora, S.; Divitini, M. (2018) RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications. Future generations computer systems. Elsevier. https://doi.org/10.1016/j.future.2018.02.030
Hjelsvold, R.; Mishra, D. (2019) “Exploring and expanding GSE education with open source software development”. ACM Transactions on Computing Education 2019 (1946-6226) Vol. 19 (2), pp. 1-23.
Kostaris, C.; Stylianos, S.; Sampson, D. G.; Giannakos, M.; Pelliccione, L. (2017) Investigating the potential of the flipped classroom model in K-12 ICT teaching and learning: An action research study. Educational Technology & Society 20(1):261-273.
Pammer, V.; Krogstie, B. R.; Prilla, M. (2017) Let's talk about reflection at work. International Journal of Technology Enhanced Learning, 9(2-3):151-168.
Papavlasopoulou, S.; Sharma, K.; Giannakos, M. (2018) How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking. International Journal of Child-Computer Interaction 2018 (2212-8689) Vol. 17, s. 50-60.
Pappas, I.; Giannakos, M.; Jaccheri, M. L.; Sampson, D. G. (2017) Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers. ACM Transactions on Computing Education, 17(2):10, 2017.
Pappas, I.; Giannakos, M.; Mikalef, P. (2017) Investigating students’ use and adoption of with-video assignments: lessons learnt for video-based open educational resources. Journal of Computing in Higher Education, 29(1):160-177, 2017.
Pappas, I. O., Giannakos, M. N., & Sampson, D. G. (2019). Fuzzy set analysis as a means to understand users of 21st-century learning systems: The case of mobile learning and reflections on learning analytics research. Computers in Human Behavior, 92, 646-659.
Sindre, G.; Giannakos, M.; Krogstie, B. R.; Munkvold, R. I.; Aalberg, T. (2018) Project-Based Learning in IT Education: Definitions and Qualities. UNIPED 2018 (1893-8981) Vol. 41 (2), s. 147-163.
Stålhane,T; Deraas, B., Sindre, G. (2020) "What competence do software companies wantfrom university graduates?" Nordic Journal of STEM Education
Zakariya, Y. F., Bjørkestøl, K., Nilsen, H. K., Goodchild, S., & Lorås, M. (2020). University students’ learning approaches: An adaptation of the revised two-factor study process questionnaire to Norwegian. Studies in Educational Evaluation, 64, 100816.
Edited volumes and proceedings
M. Giannakos, M. Divitini, L. Jaccheri, O.S. Iversen (eds) (2018) Proceedings of FabLearn Europe 2018 : Conference on Creativity and Making in Education : June 18, 2018, Trondheim, Norway. ACM, 2018.
M. Giannakos, L. Jaccheri, M. Divitini, (eds) (2018) Proceedings of IDC 2018 : Proceedings of the 17th ACM Conference on Interaction Design and Children, Trondheim, Norway. ACM, 2018.
Michail Giannakos, Guttorm Sindre, Andrew Luxton-Reilly, Monica Divitini (eds) (2020) ITiCSE´20. Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education. June 2020. ACM Press
Peer-reviewed papers and anthology chapters
Bahmani, A.; Hjelsvold, R.; Krogstie, B. R. (2019) “ICT-based challenges of repurposing a single-campus course to multi-campus settings: a pragmatic case study”. Conference on e-Business, e-Services and e-Society (I3E 2019) Springer (ISBN 978-3-030-29374-1), pp. 641-653.
Bahmani, A.; Hjelsvold, R. (2019) “From Theory to Practice: Teaching Assistants’ Role in Multi-Campus Education”. Conference on e-Business, e-Services and e-Society (I3E 2019) Springer (ISBN 978-3-030-29374-1), pp. 654-664.
Bahmani, A; Hjelsvold, R. (2019) Recorded lectures in multi-campus education: a cross-case analysis. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2019
Bahmani, A & Hjelsvold, R (2020) “Work-in-Progress: Towards a Conceptual Framework for Multi-Campus Course Development”, Proc. IEEE EDUCON 2020
Berger, E.; Sæthre, T. H.; Divitini, M. (2019) “PrivaCity: A Chatbot Game to Raise Privacy Awareness Among Teenagers”. International Conference on Informatics in Schools: Situation, Evolution, and Perspectives (ISSEP 2019) Lecture Notes in Computer Science (LNCS) (ISSN 0302-9743) Vol. 11913, pp. 293-304.
Burd, B., Barker, L., Divitini, M., Perez, F. A. F., Russell, I., Siever, B., & Tudor, L. (2018). «Courses, content, and tools for internet of things in computer science education”. In Proceedings of the 2017 ITiCSE Conference on Working Group Reports (pp. 125-139).
Bye, R. T., and Osen, O. L. (2019) “On the Development of Laboratory Projects in Modern Engineering Education.” In 2019 IEEE Global Engineering Education Conference (EDUCON), pp. 1300-1307. IEEE.
Chirumamilla, A.; Sindre, G. (2019) “Mitigation of Cheating in Online Exams: Strengths and Limitations of Biometric Authentication”. IGI Global 2019 (978-1-5225-7724-9), pp. 47-68.
Chirumamilla, A.; Sindre, G. “E-Assessment in Programming Courses: Towards a Digital Ecosystem Supporting Diverse Needs?” Conference on e-Business, e-Services and e-Society (I3E 2019) Springer Publishing Company 2019 (978-3-030-29374-1)
Cico, O, et al. (2020) “Software Startup formation in an experiential-based course – An Empirical Investigation of Students’ Motivations”, In 2020 IEEE Global Engineering Education Conference (EDUCON). IEEE.
Curda, G. J.; Westeren, K. I. “Knowledge Transfers Between Academia and the Creative Industry”. Proceedings of the European Conference on Knowledge Management 2019 (2048-8971) Vol. 1, pp. 254-261.
Giannakos, M. N., Aalberg, T., Divitini, M., Jaccheri, L., Mikalef, P., Pappas, I. O., & Sindre, G. (2017). Identifying dropout factors in information technology education: A case study. In Global Engineering Education Conference (EDUCON), 2017 IEEE (pp. 1187-1194). IEEE.
Giannakos, M. N., Pappas, I. O., & Mikalef, P. (2017). «The Role of Contemporary Skills in Information Technology Professionals: An FsQCA Approach”. In Conference on e-Business, e-Services and e-Society (pp. 485-496). Springer, Cham.
Gianni, F. V.; Mora, S.; Divitini, M. (2018) “RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications”. Future generations computer systems 2018 (0167-739X)
Gianni, F. V.; Klecha, L.; Divitini, M. (2019) “Tiles-Reflection: Designing for Reflective Learning and Change Behaviour in the Smart City”. Springer Publishing Company 2019 (978-3-319-92022-1), pp. 70-82.
Hameed, I.; Elhoushy, M.; Osen, O. (2017) “Interval type-2 fuzzy logic systems for evaluating students' academic performance”. In International Conference in Computer Supported Education, Springer Communications in Computer and Information Science 2017 (1865-0929) Vol. 739, s. 420-441 (OBS, ikke åpent tilgjengelig)
Hjelsvold, R.; Sørumshagen, A. (2018) “Exploring Global Thinking and Team-based Reflection in a Flipped Classroom”. NIK - Norsk Informatikkkonferanse 2018 (1892-0713).
Kolås, L; Eriksen, L; Hoem, J.Ø.; Nygård, S.A; Holand, I.S Interactive Virtual Field Trips. Association for the Advancement of Computing in Education 2020 (978-1-939797-50-6), s. 556-566
Kolås, L.; Munkvold, R. I.; Nordseth, H. (2018) «Læringsmål, læringsaktiviteter og vurdering i prosjektbaserte emner». NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2018 (1892-0748) Vol. 26 (1)
Kolås, L (2017) “Learning through construction – a roller coaster ride of academic emotions?” CSERC 2017 - Computer Science Education Research Conference. AXM Publications 2017 ISBN 978-1-4503-6338-9. p. 10-19
Kolås, L.; Munkvold, R. I. ; Nygård, S. A. (2017) Learning through construction in IT courses. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi, ISSN 1892-0748, vol. 25 (1).
Kolås, L.; Nordseth, H. (2019) “Learning spaces for “learning through construction””. Association for the Advancement of Computing in Education 2019 (978-1-939797-42-1), pp. 941-947
Krogstie, B. R. (2017) «Faglæreres bruk av næringslivsnettverk i høyere IT-utdanning». NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi, ISSN 1892-0748.
Krogstie, B. R.; Krogstie, J. (2018) «Guest lectures in IT education - Recommendations based on an empirical study». NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2018 (1892-0748)
Krogstie, B. R.; Berntsen, K. E.; Wrålsen, A. (2018) “Adapting team-based learning in a mathematics course for computer engineering students”. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2018 (1892-0748)
Lorås, M.; Sindre, G.; Aalberg, T. (2018) “First year computer science education in Norway”. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2018 (1892-0748) Vol. 26 (1)
Lorås, M. (2017) “The gamified learning environment - pedagogical possibilities and pitfalls”. NIK: Norsk Informatikkonferanse, ISSN 1892-0713, 2017.
Lorås, M. “From Studying to Learning Computer Science: A study of the first-year experience of computer science education at university”. Proc. ITiCSE 2019 (1942-647X), pp. 338-339.
Lundberg, G. M.; Gaustad, A.; Krogstie, B. R. (2018) “The Employer Perspective on Employability”. IEEE Global Engineering Education Conference, EDUCON 2018 (2165-9559), s. 915-923
Lundberg, G, Opland L.G. (2019) Perceived Employability in Online Education. Proceedings Norsk konferanse for Utdanning og Didaktikk i IT-fagene (UDIT)
Lundberg, G. M., Krogstie B.R., Krogstie J. (2020). «Becoming Fully Operational: Employability and the Need for Training of Computer Science Graduates”, Proc. IEEE EDUCON (Best Paper Award)
Lundberg. G. (2019) To Ease the Transition to Employment: Employability in Higher IT Education 19th Koli Calling International Conference on Computing Education Research (Koli Calling ’19),
Mangaroska, K.; Giannakos, M. (2017) “Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning”. In European Conference on Technology Enhanced Learning, Lecture Notes in Computer Science, vol. 10474, pp. 428-433.
Mangaroska, K.; Tahir, R.; Lorås, M.; Mavroudi, A. (2018) “What do we know about learner assessment in technology-rich environments? A systematic review of systematic reviews”. The 18th IEEE International Conference on Advanced Learning Technologies 2018
Mangaroska, K.; Jaccheri, M. L.; Vesin, B.; Giannakos, M.(2019) “The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-Based Learning”. IEEE 2019 (978-1-7281-3485-7), pp. 367-371.
Mavroudi, A. ; Divitini, M. (2017) “A case of career consultancy in STEM for youths”. In European Conference on Technology Enhanced Learning. Lecture Notes in Computer Science, vol. 10474, pp. 571-575
Mavroudi, A.; Economides, A.; Fragkou, O.; Nikou, S.; Divitini, M.; Giannakos, M; Kameas, A. (2017) “Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM)”. IEEE Global Engineering Education Conference, EDUCON 2017, ISSN 2165-9559, pp. 37-38.
Mavroudi, A. ; Divitini, M.; Gianni, F. V.; Mora, S.; Kvittem, D. R. (2018) “Designing IoT Applications in Lower Secondary Schools”. In: EDUCON 2018 - Emerging Trends and Challenges of Engineering Education Education. IEEE 2018 ISBN 978-1-5386-2957-4. (Best Paper Award) (Locked)
Mavroudi, A. ; Divitini, M.; Mora, S.; Gianni, F. V. (2018) “Game-Based Learning for IoT: the Tiles inventor toolkit”. I: Interactive Mobile Communication Technologies and Learning, Proceedings of the 11th IMCL Conference. Springer Publishing Company 2018 ISBN 978-3-319-75174-0. (Locked)
Mora, S.; Gianni, F. V., Nichele, S.; Divitini, M. (2018). “Introducing IoT Competencies to First-Year University Students With The Tiles Toolkit”, in Proceedings of the 7th Computer Science Education Research Conference - CSERC ’18, 2018, pp. 26–34.
Munkvold, R. I.; Sigurdardottir, H. D. I. (2018) “Norwegian Game-Based Learning Practices – Age, Gender, Game-Playing and DGBL”. Proceedings of the European conference on games-based learning, 2018.
Munkvold, R. I.; (2017) “Game lab – a practical learning approach for Game Development”. Proceedings of the European conference on games-based learning, ISSN 2049-0992, pp. 472-479, 2017.
Olstad, H. A.; Rouhani, M. (2019) “Reflection on how to write the learning outcomes for an online programming course for teachers”. Lecture Notes in Computer Science (LNCS) 2019 (0302-9743) Vol. 11701 LNCS, pp. 597-608.
Osen, O. (2019) “On the use of hardware-in-the-loop for teaching automation engineering.” In 2019 IEEE Global Engineering Education Conference (EDUCON), pp. 1308-1315. IEEE.
Osen, O,; Bye, R. T. (2017) “Reflections on Teaching Electrical and Computer Engineering Courses at the Bachelor Level”. Proceedings of the 9th International Conference on Computer Supported Education (CSEDU’17). SciTePress (978-989-758-240-0), pp. 57-68, 2017.
Papavlasopoulou, S.; Giannakos, M. ; Jaccheri, M. L. (2017) “Reviewing the affordances of tangible programming languages: Implications for design and practice”. IEEE Global Engineering Education Conference, EDUCON, ISSN 2165-9559, pp. 1811-1816, 2017.
Papavlasopoulou, S.; Giannakos, M. ; Jaccheri, M. L. (2018) “Discovering children's competences in coding through the analysis of Scratch projects”. IEEE Global Engineering Education Conference, EDUCON 2018 (2165-9559), s. 1127-1133
Pappas, I.; Cetusic, L.; Giannakos, M.; Jaccheri, M. L. (2017) “Mobile learning adoption through the lens of complexity theory and fsQCA”. IEEE Global Engineering Education Conference, EDUCON, ISSN 2165-9559, pp. 536-541, 2017.
Pollock, I.; Alshaigy, B.; Bradley, A.; Krogstie, B. R.; Kumar, V.; Ott, L.; Peters, A.-K.; Riedesel, C.; Wallace, C. (2019) “1.5 Degrees of Separation: Computer Science Education in the Age of the Anthropocene”. Proc. ITiCSE 2019 (1942-647X), pp. 263-264.
Rouhani, M.; Divitini, M.; Vujosevic, V.; Stai, S.; Olstad, H. A. (2019) “Experience report: Design of a programming course for teachers supporting flexible learning trajectories”. The 8th Computer Science Education Research Conference (CSERC ‘19)
Saxegaard, E.; Divitini, M. (2019) “CITY: A Game to Raise Girls’ Awareness About Information Technology”. Lecture Notes in Computer Science (LNCS) 2019 (0302-9743) Vol. 11913, pp. 268-280
Serussi, S.; Divitini, M. (2017) “Girls and Computing in Lower Secondary Education: The surprisingly unsurprising results of a Norwegian exploratory study”, NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi, ISSN 1892-0748, vol. 25 (1).
Sharma, K.; Dillenbourg, P.; Giannakos, M. (2019) “Stimuli-Based Gaze Analytics to Enhance Motivation and Learning in MOOCs”. IEEE 2019 (978-1-7281-3485-7).
Sigurdardottir, H.D.I.; Szynkiewicz, J; Munkvold, R; Kolås, L. (2020) Female Students’ Reflections for Inclusive Physical Learning Environments. Association for the Advancement of Computing in Education 2020 (978-1-939797-50-6), s. 860-873
Sigurðardóttir, H. D. I.; Sørenssen, I. K. (2017) “Learning Like a Movie Star: Teacher’s Views on the Learning Potential of the Online Gaming and Social Community MovieStarPlanet”. Proceedings of the European conference on games-based learning, ISSN 2049-0992, pp. 585-592, 2017.
Sigurdardottir, H.D.I., Szynkiewicz, J., Munkvold, R.I. & Kolås, L. (2020). Female Students’ Reflections for Inclusive Physical Learning Environments. In Proceedings of EdMedia + Innovate Learning (pp. 860-872). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE).
Sindre, G. (2017) An analysis of student app ideas for improving university education. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi, ISSN 1892-0748, vol. 25 (1), 2017.
Sindre, G (2018) Introductory IT Courses with Large Classes: Perfect Setting for a PSI Revival? NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2018 (1892-0748) Vol. 26 (1)
Sindre, G. (2019). «Lean and Agile Higher Education: Death to Grades, Courses, and Degree Programs?». In Agile and lean concepts for teaching and learning (pp. 155-169). Springer, Singapore.
Sindre, G. (2019). Analyse av oppgaver og oppgavesjangre i en digital eksamen i innledende programmering. In Norsk konferanse for organisasjoners bruk at IT (Vol. 27, No. 1).
Sindre, G. (2020) Code Writing vs Code Completion Puzzles: Analyzing Questions in an E-exam. Frontiers in Education Conference (FIE 2020), Uppsala, Sweden, October. (Ikke enda gjennomført)
Szynkiewicz, J. (2019) “Students’ IT identity in Learning through Construction Courses. A Work in Progress”. Proc. FIE 2019 - 49th Annual Frontiers in Education Conference: Bridging Education to the Future 2019. (Request Researchgate)
Szynkiewicz, J. (2019) “Learning through construction’ influence on IT students ́ identity formation». Proc. ITiCSE 2019 (1942-647X), pp. 348-349
Trætteberg, H.; Mavroudi, A.; Sharma, K.; Giannakos, M. (2018) “Utilizing Real-Time Descriptive Learning Analytics to Enhance Learning Programming”. 2018, Springer Publishing Company.
Selected education related publications from before center founding period
Giannakos, M. N., Krogstie, J., & Aalberg, T. (2016). Video-Based Learning Ecosystem to Support Active Learning: Application to an Introductory Computer Science Course. In Smart Learning Environments Journal, Springer.
Karlsen, Anniken; Bye, Robin (2015): Konkurranse som driver for læring – Erfaringer fra et emne i dataingeniørstudiet. Norsk konferanse for organisasjoners bruk av informasjons-teknologi, NOKOBIT proceedings, Vol. 23, No. 1. Open Access System, bibsys. ISSN: 1894-7719.
Giannakos, M. N., Jaccheri, L., & Leftheriotis, I. (2014). Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities. In Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences (pp. 398-409). Springer International Publishing.
Karlsen, Anniken; Kristiansen Helge Tor (2014): Undervisningsrefleksjoner fra et konkurranseprosjekt i samarbeid med næringslivsaktør. Norsk konferanse for organisasjoners bruk av informasjonsteknologi (NOKOBIT).
Giannakos, M. N., Jaccheri, L., & Proto, R. (2013). Teaching computer science to young children through creativity: Lessons learned from the case of Norway. In Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research (pp. 103-111).
Giannakos, M. N., & Jaccheri, L. (2013). What motivates children to become creators of digital enriched artifacts?. In Proceedings of the 9th ACM Conference on Creativity & Cognition (pp. 104-113). ACM.
Karlsen, Anniken; Bye, Robin (2015): Konkurranse som driver for læring – Erfaringer fra et emne i dataingeniørstudiet. Norsk konferanse for organisasjoners bruk av informasjons-teknologi, NOKOBIT proceedings, Vol. 23, No. 1. ISSN: 1894-7719.
Giannakos, M. N., Jaccheri, L., & Morasca, S. (2013). An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes. In Entertainment Computing–ICEC 2013 (pp. 3-8). Springer Berlin Heidelberg.
Wang, A. I. (2011). Extensive evaluation of using a game project in a software architecture course. ACM Transactions on Computing Education (TOCE),11(1), 5.
Sindre, G., Natvig, L., & Jahre, M. (2009). Experimental validation of the learning effect for a pedagogical game on computer fundamentals. Education, IEEE Transactions on, 52(1), 10-18.
Krogstie, B. R., & Divitini, M. (2009). Shared timeline and individual experience: Supporting retrospective reflection in student software engineering teams. In Software Engineering Education and Training, 2009. CSEET’09. 22nd Conference on (pp. 85-92). IEEE.
Natvig, L., Sindre, G., & Djupdal, A. (2009). A compulsory yet motivating question/answer game to teach computer fundamentals. Computer Applications in Engineering Education, 17(2), 167-179.
Jaccheri, L., & Sindre, G. (2007). Software engineering students meet interdisciplinary project work and art. In Information Visualization, 2007. IV’07. 11th International Conference (pp. 925-934). IEEE.
Sindre, G. (2005). Teaching oral communication techniques in RE by student-student role play: Initial experiences. In Software Engineering Education & Training, 18th Conference on (pp. 85-92). IEEE.
Sindre, G., Moody, D. L., Brasethvik, T., & Solvberg, A. (2003). Introducing peer review in an IS analysis course. Journal of Information Systems Education, 14(1), 101.
Moody, D. L., & Sindre, G. (2003). Incorporating quality assurance processes into requirements analysis education. In ACM SIGCSE Bulletin (Vol. 35, No. 3, pp. 74-78). ACM.
Sindre, G., Moody, D., Brasethvik, T., & Sølvberg, A. (2003). Students’ Peer Review in Modelling Exercises. In Proc. Informing Science+ Information Technology Education Joint Conference (InSITE 2003), (pp. 24-27).
Moody, D. L., & Sindre, G. (2003). Evaluating the effectiveness of learning interventions: an information systems case study. In Proc. 11th European Conference on Information System (ECIS 2003), Proceedings, 80.
Sindre, G., Line, S., & Valvåg, O. V. (2003). Positive experiences with an open project assignment in an introductory programming course. In Proceedings of the 25th International Conference on Software Engineering (pp. 608-613). IEEE Computer Society.
Sindre, G., Stålhane, T., Brataas, G., & Conradi, R. (2003). The cross-course software engineering project at the NTNU: four years of experience. In Software Engineering Education and Training, (CSEE&T 2003). Proceedings. 16th Conference on (pp. 251-258). IEEE.
Moody, D. L., & Sindre, G. (2003). The Learning Effectiveness Survey (LES): An instrument for evaluating and improving the effectiveness of learning interventions. In Hawaii International Conference on Education, Waikiki (pp. 7-10).
Andersen, R., Conradi, R., Krogstie, J., Sindre, G., & Sølvberg, A. (1994). Project courses at the NTH: 20 years of experience. In Software Engineering Education (pp. 177-188). Springer Berlin Heidelberg.
Krogstie, J., & Sindre, G. (1993). Introducing social and ethical concern in the computer science curriculum: Why and how. In Proceedings of the 16th Conference on Informatics Research In Scandinavia (IRIS’16), Copenhagen, Denmark, August (pp. 7-10).
Sindre, G., Karlsson, E. A., & Stålhane, T. (1992). Software reuse in an educational perspective. In Software Engineering Education (pp. 99-114). Springer Berlin Heidelberg.
Master thesis related to Excited
2020
Bakken, Edvard G. A clustering approach to reduce sequence bias in manual grading of code writing tasks. Master thesis, NTNU, 2020
Nyvoll, Christian. Generating Inline Gap Match Questions in QTI. Master thesis, NTNU, 2020
Romanich, Daniel. Generating program tracing exercises for introductory programming courses. Master thesis, NTNU, 2020
Sandberg, Daniel. Supporting fill-in-blank questions in Python on Jupyter Notebook. Master thesis, NTNU, 2020
Stai, Sondre. Teacher Collaboration in Online Learning. Master thesis, NTNU, 2020
Thorsnes, Jørgen. Teachers’ attitudes and self-efficacy towards teaching programming and the impact of continuing education. Master thesis, NTNU, 2020
Nystad, Niklas. Formative assessment and code reuse. Master thesis, NTNU, 2020
2019
Aarstrand, Sindre. UniVRsity - Et Virtuelt Universitet. Master thesis, NTNU, 2019
Adhikari, Kshitiz. Exploring girls' perception on Computing careers via educational quiz-application. Master thesis, NTNU, 2019
Andrés, Elena. Supporting Educators of Programming When Defining Activities With Tinkering. Master thesis, NTNU, 2019
Ask, Tobias. sb4e: an open source integration of the Scene Builder GUI editor into the Eclipse IDE . Master thesis, NTNU, 2019
Aursand, Andreas H. Thematic exercises for non-IT students in Introductory Computer Science courses. Master thesis, NTNU, 2019
Bugge, Claus; Luick, Henning Einar. Student Software Engineering Team Aid - A system for identifying and solving team issues. Master thesis, NTNU, 2019 (Not present in NTNU Open)
Hellem, Vegard. The Effect of Mandatory Assignments on Students' Learning Outcome and Motivation in Introductory Programming Courses. Master thesis, NTNU, 2019
Holst, Anniken; Magnussen, Marianne. Code Flip: A Game for the Norwegian Elective Course of Programming. Master thesis, NTNU, 2019
Jedryszek, Agata. Game feedback mechanisms supporting reflection and self-efficacy in learning work-related soft skills. Master thesis, NTNU, 2019
Jørgensen, Joachim W. H.; Kvannli, Simon. Efficient Generation of Parsons Problems for Digital Programming Exams in Inspera. Master thesis, NTNU, 2019
Moe, Marius Oscar. System for gamification of lab work in TDT4100. Master thesis, NTNU, 2019
Saxegaard, Evelyn. CITY: An Informative Serious Game to Raise Girls’ Awareness of IT. Master thesis, NTNU, 2019
Thapa, Mahesh Bahadur. Peer Review and Feedback Approach on Individual Reflection for Assisting Group Learning: A Web-Based Reflection Tool. Master thesis, NTNU, 2019
Trustrup, Sigrid R.; Kjeserud, Ole-Alexander R. Building Blocks for Gamification in the Digital School. Master thesis, NTNU, 2019
Vingen, Sindre Aarvik. Oppgavetyper og verktøy for tilpasset læring innenfor objektorientert programmering. Master thesis, NTNU, 2019. (Not present in NTNU Open)
Windsrygg, Sindre. Learning Algorithms in Virtual Reality as Part of a Virtual University. Master thesis, NTNU, 2019
Thieu, Hung Quang. Location Stalker: A Serious Mobile Game to Raise Awareness Towards Location Privacy. Master thesis, NTNU, 2019
Gjelsvik, Erlend; Strand, Simon Hagen. Creating a Virtual Reality Application with Game Elements for Teaching Geometry. Master thesis, NTNU, 2019
2018
Berger, Erlend; Sæthre, Torjus Hansen. PrivaCity: A Chatbot Serious Game to Raise the Privacy Awareness of Teenagers. Master thesis, NTNU, 2018
Dahl, Ole Halvor; Fykse, Olav. Combining Elo Rating and Collaborative Filtering to improve Learner Ability Estimation in an e-learning Context. Master thesis, NTNU, 2018
Gjerdrum, Ingeborg Johanne. Identifisering av brukerkrav og motivasjonsfaktorer til bruk av ePortefølje - Foreleseres brukerkrav og studenters motivasjonsfaktorer for bruk av ePortefølje ved et bachelorstudium ved institutt for datateknologi og informatikk. Master thesis, NTNU, 2018
Husebø, Jonas; Torjussen, Stian. Supporting Facilitators of Collaborative Learning using Mixed Reality - Helping Experts in Teamwork Facilitators observe groups collaborating in Virtual Reality. Master thesis, NTNU, 2018
Leebeek, Daphne. Informatics Portal: A Prototype using Gamification to Motivate a Greater Study Effort. Master thesis, NTNU, 2018
Serussi, Sarah. Increasing IT Interest Among Girls in Secondary School: Lectures and Workshops. Master thesis, NTNU, 2018
Sirhaug, Jørgen. Automatic Grading of Programming Exams. Master thesis, NTNU, 2018
Solberg, Dag Frode. SPRIG: Serious Privacy Game Workshop. Master thesis, NTNU, 2018
Solbjørg, Håkon Larsen. Improving Peer Assessment Quality in a Web Development Course. Master thesis, NTNU, 2018
Unsvåg, Matias H. Evaluation of Technology and Electronic Devices for Cheating on Exams. Master thesis, NTNU, 2018
2017
Akboka Apengu, Benjamin Vincent F: Formal verification of secure framework for digital exams, Master thesis, NTNU, 2017. (Locked)
Cetusic, Luka: Mobile Learning Ecosystem to Enhance Students Learning - Lessons Learnt from an Empirical Study at NTNU, Master thesis, NTNU, 2017.
Chirchenkova, Mariya: Serious game of student`s workload planning, Master thesis, NTNU, 2017.
Græsdal-Knutrud, Lars Erik: Automated Mitigation of Cheating Threats for Remote Exams. Master thesis, NTNU, 2017. (Locked)
Heintz, Aleksander: Cheating at Digital Exams - Vulnerabilities and Countermeasures, Master thesis, NTNU, 2017.
Lunde, Anders; Sjøvoll, Robin Singh: Peer Review Module Development in the Blackboard Learning Management System, Master thesis, NTNU 2017
Løvdal, Håkon Ødegård; Berg, Fredrik Christoffer: Learning How to Program With a Self Evaluation System - A Study on Motivational Aspects and Learning Effect, Master thesis, NTNU, 2017
Myrann, Ingrid: Optimizing visual analytics capabilities to reinforce information awareness, Master thesis, NTNU, 2017 (Locked)
Mæhlum, Anders Riise: Extending the TILES Toolkit - from Ideation to Prototyping, Master thesis, NTNU, 2017
Noor, Jamawadi: Pervasively Gamifying the Museum Experience - An empirical investigation of knowledge gain and engagement, Master thesis, NTNU, 2017
Sakiba, Nazmus: Security challenges for e-learning ecosystems, Master thesis, NTNU, 2017
Satcher, Daniel Alexander: Exploring Programming Paradigms with IoT and Tiles for End-Users Master thesis, NTNU, 2017
Trapnes, Jonathan Brusch N., Digitalization of Exams - A study of how digitalization can improve the examination processes at NTNU, Master thesis, NTNU, 2017
Wammer, Per Myhra. Security testing of Open-Source Learning Management Systems - An investigation of ATutor, ILIAS and Moodle. Master thesis, NTNU, 2017 (Locked)