DAFx15 Conference proceedings
DAFx-15 Proceedings
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Proceedings of the 18th International Conference
on Digital Audio EffectsNovember 30 — December 3, 2015
Trondheim, Norway -
The complete proceedings in a single pdf here (64,6 Mb). Individual papers accessible below. Please report any errors.
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Contents
- Foreword
- Oral session 1: Sound Processing
- Poster Presentations 1
- Oral session 2: Physical modelling
- Oral session 3: Audio effects
- Poster Presentations 2
- Oral session 4: Audio & music analysis
- Oral session 5: Audio coding & implementation
- Poster Presentations 3
- Oral session 6: Spatial audio & auralization
- Oral session 7:Virtual analog
- Poster Presentations 4
- Oral session 8: Speech applications
- Oral session 9: Perceptually based applications
- Poster Presentations 5
- Oral session 10: Virtual analog approaches
- Oral session 11: Physical modelling
- Poster Presentations 6
- Keynotes
- Tutorials
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Papers
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Oral session 1: Sound Processing
- Morphing of granular sounds
Sadjad Siddiq - Reverberation still in business: Thickening and Propagating micro-textures in physics-based sound modeling
Davide Rocchesso, Stefano Baldan and Stefano Delle Monache -
Poster presentations 1
- Granular analysis/synthesis of percussive drilling sounds
Rémi Mignot, Ville Mäntyniemi and Vesa Välimäki - Feature design for the classification of audio effect units by input/output measurements
Felix Eichas, Marco Fink and Udo Zoelzer - Real-time 3D Ambisonics using Faust, Processing, Pure Data, and OSC
Pierre Lecomte and Philippe-Aubert Gauthier - A toolkit for experimentation with signal interaction
Øyvind Brandtsegg - Improving the robustness of the iterative solver in state-space modelling of guitar distortion circuitry
Ben Holmes and Maarten van Walstijn -
Oral session 2: Physical modelling
- Guaranteed-passive simulation of an electro-mechanical piano: a port-Hamiltonian approach
Antoine Falaize and Thomas Hélie - On the limits of real-time physical modelling synthesis with a modular environment
Craig Webb and Stefan Bilbao - Two polarisation finite difference model of bowed strings with nonlinear contact and friction forces
Charlotte Desvages and Stefan Bilbao -
Oral session 3: Audio effects
- Harmonizing effect using short-time time-reversal
Hyung-Suk Kim and Julius O. Smith - Barberpole Phasing and Flanging Illusions
Fabian Esqueda, Vesa Välimäki and Julian Parker - Distortion and Pitch Processing Using a Modal Reverberator Architecture
Jonathan S. Abel and Kurt Werner -
Poster presentations 2
- Stereo signal separation and upmixing by mid-side decomposition in the frequency-domain
Sebastian Kraft and Udo Zoelzer - Automatic subgrouping of multitrack audio
David Ronan, David Moffat, Hatice Gunes and Joshua D. Reiss - Separation of musical notes with highly overlapping partials using phase and temporal constrained complex matric factorization
Yi-Ju Lin, Yu-Lin Wang, Li Su and Alvin Su - Automatic calibration and equalization of a line array system
Fernando Vidal Wagner and Vesa Välimäki - AM/FM DAFx
Antonio Goulart, Joseph Timoney and Victor Lazzarini -
Oral session 4: Audio & music analysis
- On comparison of phase alignments of harmonic components
Xue Wen, Xiaoyan Lou and Mark Sandler - Towards Transient Restoration in Score-informed Audio Decomposition
Christian Dittmar and Meinard Mueller - Towards an Invertible Rhythm Representation
Aggelos Gkiokas, Stefan Lattner, Vassilis Katsouros, Arthur Flexer and George Carayanni -
Oral session 5: Audio coding & implementation
- Low-delay vector-quantized subband ADPCM coding
Marco Fink and Udo Zölzer - Sparse Decomposition of Audio Signals Using a Perceptual Measure of Distortion. Application to Lossy Audio Coding
Ichrak Toumi and Olivier Derrien - Approaches for constant audio latency on Android
Rudi Villing, Victor Lazzarini, Joseph Timoney, Dawid Czesak and Sean O'Leary -
Poster presentations 3
- GstPEAQ – an Open Source Implementation of the PEAQ Algorithm
Martin Holters and Udo Zölzer - Harmonic Mixing Based on Roughness and Pitch Commonality
Roman Gebhardt, Matthew Davies and Bernhard Seeber - Flutter echoes: Timbre and possible use as sound effect
Tor Halmrast - Extraction of Metrical Structure from Music Recordings
Elio Quinton, Christopher Harte and Mark Sandler - A set of audio features for the morphological description of vocal imitations
Enrico Marchetto and Geoffroy Peeters -
Oral session 6: Spatial audio & auralization
- On studying auditory distance perception in concert halls with multichannel auralizations
Antti Kuusinen and Tapio Lokki - Spatial audio quality and user preference of listening systems in video games
Joe Rees-Jones, Jude Brereton and Damian Murphy - Frequency estimation of the first pinna notch in Head-Related Transfer Functions with a linear anthropometric model
Simone Spagnol and Federico Avanzini - Relative auditory distance discrimination with virtual nearby sound sources
Simone Spagnol, Erica Tavazzi and Federico Avanzini -
Oral session 7: Virtual analog
- Block-oriented modeling of distortion audio effects using iterative minimization
Felix Eichas, Stephan Möller and Udo Zoelzer - Approximating non-linear inductors using time-variant linear filters
Giulio Moro and Andrew P. McPherson - Digitizing the Ibanez Weeping Demon Wah Pedal
Chet Gnegy and Kurt Werner -
Poster presentations 4
- Cascaded prediction in ADPCM codec structures
Marco Fink and Udo Zölzer - Beat histogram features for rhythm-based musical genre classification using multiple novelty functions
Athanasios Lykartsis and Alexander Lerch - An Evaluation of Audio Feature Extraction Toolboxes
David Moffat, David Ronan and Joshua D. Reiss - Digitally Moving An Electric Guitar Pickup
Zulfadhli Mohamad, Simon Dixon and Christopher Harte - Large stencil operations for GPU-based 3-D acoustics simulations
Brian Hamilton, Craig Webb, Alan Gray and Stefan Bilbao -
Oral session 8: Speech applications
- Vowel Conversion by Phonetic Segmentation
Carlos de Obaldía and Udo Zölzer - Articulatory vocal tract synthesis in Supercollider
Damian Murphy, Mátyás Jani and Sten Ternström -
Oral session 9: Perceptually based applications
- A Model for Adaptive Reduced-Dimensionality Equalisation
Spyridon Stasis, Ryan Stables and Jason Hockman - Real-time excitation based binaural loudness meters
Dominic Ward, Sean Enderby, Cham Athwal and Joshua Reiss - Effect of augmented audification on perception of higher statistical moments in noise
Katharina Vogt, Matthias Frank and Robert Höldrich -
Poster presentations 5
- Computational Strategies for Breakbeat Classification and Resequencing in Hardcore, Jungle and Drum & Bass
Jason A. Hockman and Matthew E.P. Davies - Spatialized audio in a vision rehabilitation game for training orientation and mobility skills
Sofia Cavaco, Diogo Simões and Tiago Silva - Implementing a Low Latency Parallel Graphic Equalizer with Heterogeneous Computing
Vesa Norilo, Math Verstraelen and Vesa Välimäki - Adaptive Modeling of Synthetic Nonstationary Sinusoids
Marcelo Caetano, George Kafentzis and Athanasios Mouchtaris - Distribution Derivative Method for Generalised Sinusoid with Complex Amplitude Modulation
Saso Musevic and Jordi Bonada -
Oral session 10: Virtual analog approaches
- Design principles for lumped model discretisation using Möbius transforms
Francois Germain and Kurt Werner - Wave Digital Filter Adaptors for Arbitrary Topologies and Multiport Linear Elements
Kurt Werner, Julius Smith and Jonathan Abel - Resolving Wave Digital Filters with Multiple/Multiport Nonlinearities
Kurt Werner, Vaibhav Nangia, Julius Smith and Jonathan Abel -
Oral session 11: Physical modelling
- Simulations of Nonlinear Plate Dynamics: An Accurate and Efficient Modal Algorithm
Michele Ducceschi and Cyril Touzé - An Algorithm for a Valved Brass Instrument Synthesis Environment using Finite-Difference Time-Domain Methods with Performance Optimisation
Reginald Harrison, Stefan Bilbao and James Perry -
Poster presentations 6
- Downmix compatible conversion from mono to stereo in time- and frequency-domain
Marco Fink, Sebastian Kraft and Udo Zölzer - Development of an outdoor auralisation prototype with 3D sound reproduction
Erlend Magnus Viggen, Audun Solvang, Jakob Vennerød and Herold Olsen - Swing Ratio Estimation
Ugo Marchand and Geoffroy Peeters - Wavelet scattering along the pitch spiral
Vincent Lostanlen and Stéphane Mallat - Analysis/Synthesis of the Andean Quena via Harmonic Band Wavelet Transform
Aldo Díaz and Rafael Mendes
All copyrights remain with the authors.
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Keynotes
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Marije Baalman: Digital audio out of the box - digital audio effects in art and experimental music
While since the late 1990's laptops have become a common element in electronic music on stage, in recent years there is a move away again from the laptop, towards dedicated devices that perform one particular task. With the advent of platforms such as the BeagleBone, Raspberry Pi, but also Arduino, efficient computing of digital audio has found a large interest amongst artists who create their own instruments or sounding objects, usually within the context of open source software and hardware.
In this talk I will show various examples of these applications of digital audio in the field of art and experimental music; and discuss how their development and discourse is embedded in the open source movement.
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Julius Smith & Kurt Wegner: Recent Progress in Wave Digital Audio Effects
The digital audio effects (DAFx) community has contributed significantly to advancements in ``virtual analog'' modeling of classic audio effects in software. Practicing musicians have enjoyed a growing list of classic analog gear available now as digital audio plugins as a result.
One competitive approach is the Wave Digital Filters (WDF) formulation pioneered by Alfred Fettweis. WDFs have been around since the early 1970s and have found much use in VLSI implementations of digital filters, where superior numerical robustness is especially important. Since the early 2000s, this framework has been applied increasingly to musical acoustic modeling and digital audio effects, and its range of applicability has been recently expanded considerably to include arbitrary circuit topologies and multiple nonlinear elements.
The closely-related Digital Waveguide Framework (DWF) similarly uses wave variables (traveling-wave components) because wave-propagation delay lines can be implemented super efficiently as circular buffers. As a result, it is straightforward to combine these two paradigms to yield wave-variable models of a mixture of distributed and lumped systems, such as a lumped hammer model striking waveguide string in the case of a piano model.
WDFs use wave variables in the context of lumped modeling where, by definition, wave propagation does not occur. How then can we understand the use of wave variables in WDFs? This talk includes a somewhat alternative development of WDF principles based on the way that wave variables can be used to resolve implicit relationships in modular discrete circuit models.
The complexity of audio circuitry has often stressed the state of the art of WDFs, especially for nonlinear models. The DAFx community has contributed many new techniques in response. This talk will review these contributions and point out remaining issues for future research in WDF theory.
In addition to their theoretical appeal, desirable energetic/numerical properties, and fine-grained modeling fidelity, WDFs are also attractive to virtual-analog algorithm designers as an elegant modular software framework. Implementing WDFs as a hierarchical object-orient tree in software such as C++ can yield readable and reusable code, with clear high-level descriptions of circuits and digital audio processing. We include examples of practical wave digital modeling, and demonstrations of real-time performance.
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Franz Zotter: Ambisonic Audio Effects in Direction and Directivity
The properties of the spherical harmonics to represent patterns on the sphere, as well as their deep embedding in the acoustical wave equation, enable many nice audio effects in space.
First of all, the inherent smoothness of the finite-order spherical harmonic representations is the basis of Ambisonic amplitude panning on surrounding loudspeakers. The spherical harmonic representation is mighty enough to represent several directional effects, such as mirroring, rotation, directional loudness manipulation, directional warping in terms of a simple matrix multiplication.
What is more, the associated acoustic equations permit design and signal processing of not only microphone arrays for Ambisonic recording, but also spherical loudspeaker arrays for directivity synthesis.
The plenary lecture gives examples and explanations of freely available Plugins for Ambisonics (VST AmbiX plugin suite), and reveals a peek on adjustable directivity as a musical instrument.
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Tutorials
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Peter Svensson: Sound field modeling for virtual acoustics
The terms virtual acoustics and auralization have been used for around 20 years for the generation of computer simulations of sound fields that can be listened to. This tutorial will give a brief overview over the components involved: the source modeling, the modeling of an environment via an impulse response, and the rendering stage. The focus will be on the modeling og environments, with the categories of physical modeling and perceptual modeling. Furthermore, the physical modeling can be done by accurately solving the wave equation, or by geometrical-acoustics based methods. Possibilities and limitations with these methods will be discussed, demonstrating the various reflection components of specular reflection, diffuse reflection, and diffraction. Examples will be shown using the author’s Matlab “Edge diffraction toolbox” for generating animations of these phenomena.
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Øyvind Brandtsegg & Trond Engum: Cross-adaptive effects and realtime creative use
Adaptive effects and modulations have been researched during the last two decades within the DAFx community, and cross-adaptive effects have been utilized for autonomous mixing and related applications. Current research into cross adaptive effects for creative use in realtime applications has led to the development of methods to incorporate these techniques into regular DAWs for audio production and performance. The tutorial will give insight into these methods, with practical examples on how to incorporate the tools in a DAW based workflow. Examples of use within live performance will also be presented.
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Xavier Serra: The AudioCommons Initiative and the technologies for facilitating the reuse of open audio content
Significant amounts of user-generated audio content, such as sound effects, musical samples and music pieces, are uploaded to online repositories and made available under open licenses. Moreover, a constantly increasing amount of multimedia content, originally released with traditional licenses, is becoming public domain as its license expires. Nevertheless, this content is not much used in professional productions. There is still a lack of familiarity and understanding of the legal context of all this open content, but there are also problems related with its accessibility. A big percentage of this content remains unreachable either because is not published online or because it is not well organised and annotated. With the Audio Commons Initiative we want to promote the use of open audio content and to develop technologies with which to support the ecosystem composed by content repositories, production tools and users. These technologies should enable the reuse of this audio material, facilitating its integration in the production workflows used by the creative industries. In this workshop we will go over the core ideas behind this initiative, then overview the existing audio repositories, technologies and production tools related to it, and finally outline the planned tasks to address the challenges posed by the initiative.