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Serious Games and Welfare Technology
Project 2016-1-NO01-KA203-022052 Serious Games and Welfare Technology.
The main goal of this Erasmus+ Strategic partnership project is to develop multidisiplinary course modules and to educate students from both technology and health care to use and develop new technical achievements within welfare technology.
This conference is the projects closing event where project members from both HEIs, health care organizations and industry will show the educational materials developed, the Serious game prototypes made and the results of usability tests done with end users. Partner companies and end user organizations will also have the possibility to show their activities and products.
In addition to students and representatives from all partner institutions and end user organizations, this conference is open to all interested participants.
Lunch is free for registered participants, but we must make a small reservation if the number of participants exceeds our budget.
The conference will take place in Trondheim at
- NTNU's Kalvskinnet Campus, Akrinn
- Thursday 14. June 2018
- 09.00 – 17.00
Programme
08:30 |
Registration Desk open |
Ground Floor |
09:00 |
Opening/ Welcome Director Strategic Area of Health, Welfare and Technology Magnus Steigedal |
A001 - Akrinn |
09:25 |
Keynote – Health perspective, Professor Beatrix Vereijken |
A001 - Akrinn |
10:15 |
Keynote – Technological perspective, Professor Alf Inge Wang |
A001 - Akrinn |
11:00 |
Coffee break |
|
11:15 |
Industry organisations – short talks
|
A001 - Akrinn |
12:00 |
Lunch with Poster session. List of posters. |
|
14:00 – 16:30 |
Bachelor/ Master presentations, 30 min per project Salaso Health Solutions– Gamification of Therapy App
Sozialdienste Götzis Gamification in everyday life situations
Motekforce Link – Treadmill and balancing exergames
3D MotionTechnologies – Treadmill exercising within virtual reality
|
A001 - Akrinn |
16:45 |
Awards and prizes |
A001 - Akrinn |
Project partners
Higher education institutions
- Norwegian University of Science and Technology, Project Coordinator (NTNU)
- Fachhochschule Vorarlberg (FHV)
- Hochschule Bonn-Rhein-Sieg (HBRS)
- Institute of Technology Carlow (ITC)
- Stichting Hogeschool van Amsterdam (HVA)
Industrial partners
3D Motion Technologies AS, Norway
3D Motion Technologies is the developer a Motion capturing system. Their system is an optical based system where several cameras are used to compute the 3D position of a set of markers. Advanced calibration and tracking algorithms ensures high precision 3D-measurements enabling e.g. analysing fine details in human motor control or high accuracy biomass estimation of fish. All movements can be visualized real-time. The 3D positions can be used in various kinds of systems (physioterapists, sports, game industry, surveillance, simulators++). 3D Motion Technoligies AS are currently working within two interesting areas: Welfare technology and Aquaculture.
Salaso Health Solutions, Ireland
Salaso Health Solutions Limited is a fast growing technology company producing software solutions for online care in physical rehabilitation and wellness.
Their disruptive technology is changing the traditional approach to disease management, by integrating exercise and physical rehabilitation as a key part of the treatment protocol across multiple therapeutic areas.
Salaso’s software platform enables healthcare providers deliver high quality physiotherapy and physical rehabilitation services for patients, achieving better clinical outcomes and quantifiable cost savings.
Salaso does this by:
- Increasing capacity of clinical staff
- Enabling quantifiable cost savings through increased productivity
- Producing better clinical outcomes for patients through increase compliance with prescribed therapeutic exercise programs
The solution is differentiated by evidence based, high quality clinical content and ease of customisation to any disease state or therapeutic area
Sozialdienste Götzis, Austria
The Sozialdienste Götzis gGmbH is a leading institution in the field of social services, care and support. As a competence centre we have been awarded a number of times. Our aim is to support individuals and families across generations to discover and use their physical, psychological and social capabilities so that they have the ability and confidence to live a healthy and dignified life.
Motekforce Link, The Netherlands
Motekforce Link, combines more than fifteen years of experience in high-quality rehabilitation technologies and real-time feedback, using virtual reality techniques. A first major milestone for Motekforce Link was the announcement of the merger with DIH Technologies on April 20th of 2015. DIH is an international player and aspiring market leader in the field of Rehab & Sports Medicine and Intelligent Medication & Supply businesses, with passionate teams in San Diego, Seoul, Hong Kong, Beijing and Amsterdam.
Motekforce Link products are used for clinical analysis and training. The many available application options make the products suitable for research and clinical treatment in neurology rehabilitation medicine, orthopedics, physical therapy, sports, and psychology (DynStable, C-Mill, Grail, Caren).
End user organizations
NKS – Norwegian Women's Public Health Organization
LARS – The Norwegian Spinal Cord Injuries Association
Keynote Speakers
Prof. Beatrix Vereijken
Beatrix Vereijken is Professor in Medicine at NTNU. She has a combined background in Experimental Psychology and Human Movement Science, with expertise in mobility and exergaming in the elderly, balance and gait analysis, and changes in postural control and gait across the lifespan. She is a member of the evaluation committee for professor competence at the Faculty of Medicine, scientific leader of the Movement, Neurophysiology and Exercise science laboratories, and Fellow of the Royal Dutch Academy of Sciences. She is an editorial board member for three international scientific journals, a former member of the Natural Sciences and Engineering Research Council of Canada, cofounder and first Head of the Department of Human Movement Science, and co-chair of the World Congress of ISPGR and Gait & Mental Function (2012) and 26th Annual Meeting of ESMAC (2017) in Trondheim. She is PI of the NTNU Health project EXACT, co-coordinator of the EU project PreventIT, and partner in the previous EU project FARSEEING.
Prof. Alf Inge Wang
Alf Inge Wang is a professor in game technology at Dept. of Computer Science at the Norwegian University of Science and Technology (NTNU), where he teaches programming, game development, and software architecture. His research interests include game-based learning, exergames, game technology, serious games, software architecture, and software engineering. The research has resulted in over 110 international peer-reviewed publications in books, journals, and proceedings. Further, Wang is inventor/co-founder of the game-based learning platform Kahoot! with 70 million monthly active users across the world. Wang’s work with Kahoot! has resulted in several awards including Norwegian Tech Award 2014, Innovator14 Innovation Prize, Prize of Honor at Days of the Web 2014, Best Online Educational Tools 2015 (by Noodle), Norwegian Startup of the year (Nordic Startup Awards 2015), and 2015 EDTECH Winners.
Wang is also the co-founder of the companies PlayPulse which develops high intensive exergames, and Maenage which develops apps for gamifying house chores. Professor Wang is the technical coordinator and the head of the jury of the EduApp4Syria project, where the goal is to provide high quality literacy game apps to teach Syrian out of school children to read.
Poster session
The poster session opens at 12.00 and you have the possibility to visit the session during lunch break. In the poster session you will see demonstrators and posters associated with the the Erasmus+ project Serious Games and Welfare Technology.
List of posters
Title |
Author |
Company |
Gamification of Therapy App |
|
Salaso Health Solutions |
Gamification in everyday life situations |
|
Sozialdienste Götzis |
Treadmill and balancing exergames |
|
Motekforce Link |
Treadmill exercising within virtual reality |
|
3D MotionTechnology |