course-details-portlet

IMT6231

Serious Games and Gamification

Choose study year
Credits 5
Level Doctoral degree level
Course start Spring 2017
Duration 1 semester
Language of instruction English
Examination arrangement Assignment and Oral examination

About

About the course

Course content

Ethical considerations of using games to change behaviour

Game interfaces

Universal design

Research methodologies for game interactions

Game telemetry

Game metrics

AI evaluation techniques for "big data" from game telemetry

Evaluation techniques for games research

Ontological and Taxonomy development

Learning outcome

On completion of this course the students will be able to conduct research in the use of game technology in traditional academic disciplinesThe specific learning objectives are that the student should be able to:Skills

Critically appraise legal and ethical aspects of recording and storing personal data gathered in conjunction with gaming activity

Evaluate user interface design, and to conduct rigorous analysis of human-computer interactions presented by such designs

Evaluate and judge the effects of video games both in general and for specialised domains

Knowledge

Have an in-depth understanding of the psychophysiology and psychometrics underlying serious game design

Understand the range of game mechanics used in games to engage the user

Understand the effects of games on player behaviour

Identify and critically examine primary literature in the area of serious games

General Competence

Ability to understand, analysis and contribute to academics discourse.

Presentation of research in written and oral form

Communication of academic research to the general public

Learning methods and activities

Forelesninger|Gruppearbeid|Nettstøttet læring|Samling(er)/seminar(er)

Utfyllende informasjon:

Students will be able to participate in this course using distance learning and remote collaboration tools.

Obligatoriske arbeidskrav:

None

Further on evaluation

Utfyllende om kontinuasjon:

Ordinary re-sit regulations.

Vurderingsformer:

The student will present the results of the research review in a specific area of serious games. The oral presentation will count toward the final grade. The portfolio is the written report that accompanies the presentation. This could include implementation, demonstration, interactive experimentation in addition to the traditional written report. All parts of the assessment must be passed to pass the course

Specific conditions

Admission to a programme of study is required:
Computer Science (PHD-CS)
Information Security (PHD-IS)

Course materials



Rules of Play: Game Design Fundamentals, Katie Salen, Eric Zimmerman

What Video Games Have to Teach Us About Learning and Literacy. Second Edition, James Paul Gee Recent research:

Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment, Ph.D. Thesis, Lennart E. Nacke (2009)

Subject areas

  • Informatics

Contact information

Course coordinator

  • Simon McCallum

Department with academic responsibility

Department of Computer Science