Course - Serious Games and Gamification - IMT6231
Serious Games and Gamification
Choose study yearAbout
About the course
Course content
Ethical considerations of using games to change behaviour
Game interfaces
Universal design
Research methodologies for game interactions
Game telemetry
Game metrics
AI evaluation techniques for "big data" from game telemetry
Evaluation techniques for games research
Ontological and Taxonomy development
Learning outcome
On completion of this course the students will be able to conduct research in the use of game technology in traditional academic disciplinesThe specific learning objectives are that the student should be able to:Skills
Critically appraise legal and ethical aspects of recording and storing personal data gathered in conjunction with gaming activity
Evaluate user interface design, and to conduct rigorous analysis of human-computer interactions presented by such designs
Evaluate and judge the effects of video games both in general and for specialised domains
Knowledge
Have an in-depth understanding of the psychophysiology and psychometrics underlying serious game design
Understand the range of game mechanics used in games to engage the user
Understand the effects of games on player behaviour
Identify and critically examine primary literature in the area of serious games
General Competence
Ability to understand, analysis and contribute to academics discourse.
Presentation of research in written and oral form
Communication of academic research to the general public
Learning methods and activities
Forelesninger|Gruppearbeid|Nettstøttet læring|Samling(er)/seminar(er)
Utfyllende informasjon:
Students will be able to participate in this course using distance learning and remote collaboration tools.
Obligatoriske arbeidskrav:
None
Further on evaluation
Utfyllende om kontinuasjon:
Ordinary re-sit regulations.
Vurderingsformer:
The student will present the results of the research review in a specific area of serious games. The oral presentation will count toward the final grade. The portfolio is the written report that accompanies the presentation. This could include implementation, demonstration, interactive experimentation in addition to the traditional written report. All parts of the assessment must be passed to pass the course
Specific conditions
Admission to a programme of study is required:
Computer Science (PHD-CS)
Information Security (PHD-IS)
Course materials
Rules of Play: Game Design Fundamentals, Katie Salen, Eric Zimmerman
What Video Games Have to Teach Us About Learning and Literacy. Second Edition, James Paul Gee Recent research:
Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment, Ph.D. Thesis, Lennart E. Nacke (2009)
Subject areas
- Informatics
Contact information
Course coordinator
- Simon McCallum