Course - Rapid Prototyping and Innovation - IMT2581
Rapid Prototyping and Innovation
Choose study yearAbout
About the course
Course content
The topics include, but are not limited to:
Software innovation
Supporting software innovation
Identifying high value innovation
Return on investment
Rapid prototyping tools
Principles of rapid prototyping
Communication
Organisation
Preparation
GameJams / idea24plus - idea generation and prototyping
Prototyping in context
Value chains
Getting innovation to market
Review and analysis of intense development cycles
Post mortems
After action review
Accurate performance evaluation and feedback
Learning outcome
After successfully completing the program, students will possess the following:
Knowledge:
- Understand the process of rapid prototyping given severe time limitations
- Understand at least two different rapid prototyping tools
- Recognise situations or behaviours that limit innovation
Skills:
- Are able to analyse a problem quickly and generate innovative solutions, which can be prototyped.
- Are able to plan the development of a prototype within limited time
- Are able to select features which can be implemented quickly
- Demonstrable skill in developing a prototype to demonstrate an innovative idea
- Are able to present the results of a prototyping session orally
- Are able to conduct an after action review of the innovation and prototyping process to identify strengths and weaknesses of their innovation processes.
General competence
- Improvement in the ability to work in a diverse team
- Improved confidence in the ability to create innovative content
- Understanding of the value of other disciplines in the development of innovative solutions
Learning methods and activities
Forelesninger
Gruppearbeid
Prosjektarbeid
Veiledning
Utfyllende informasjon:
This course is focused on rapid prototyping in a very time limited situation. The course requires the development of an idea, and a prototype of that idea within a period of 48 to 72 hours. The course requires the student to participate in three rapid prototyping sessions during the course. These can be selected from: Idea24, Game Jams, Global Game Jam, Games for Health Jam, The Gathering Creative Ticket, NFI Game play, or other events which support the process of rapid prototyping with extreme time pressure.These intense development cycles are supported by lectures introducing the principles and tools of rapid prototyping, and by review sessions focused on analyzing the development cycle and learning as much as possible from each session.
Further on evaluation
Utfyllende om kontinuasjon:
Students who do not pass 3 rapid prototyping sessions within a year can participate in the same events in the following year. Once 3 have been passed in total the student will pass the course.
Vurderingsformer:
Successful completion of three rapid prototyping events. Two of these will be done in groups and one individual. Each student will present their work at the end of each session either as part of the group or individually. Students will pass or fail on each game development session based on criteria which include:
Understanding requirements
Approach to breaking up the development tasks
Ability to develop a prototype of an idea
Depth of reflection during review sessions
Identification of important events and learning opportunities.
Specific conditions
Admission to a programme of study is required:
Bachelor i programvareutvikling (BPU)
Bachelor i spillprogrammering (BSP)
Recommended previous knowledge
IMT1031 Introductory Programming
IMT1362 Experience Design
Course materials
Reading lists and content will be provided before each development session
Recommended reading includes:
The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses, Eric Ries, 2011
Contact information
Course coordinator
- Simon McCallum