Stig Martin Tobiassen
Om
Work experience:
Educator, SciLMi, ILU
NTNU
Lecturer in English, History and Social Science,
Melhus municipality
Scientific assistant eCHOing,
NTNU
Degrees:
Bachelor Degree in Humanities (2007)
Practical-pedagogy Teacher Education (2010)
Master Degree in History (2023)
Studies:
“Digital game competence in the subject of history. A study of teachers’ understandings related to digital game competence in history education, as well as an evaluation of potential effects of this approach on students’ historical consciousness.” (2023) Master`s thesis, NTNU.
Title
Assassin's Creed in a classroom setting
Abstract
Education is always evolving, and technology continues to play an important role in reshaping traditional classroom experiences. As part of this intersection of technology and education, Virtual Reality games, such as Assassin`s Creed Nexus, can be a tool to enhance historical consciousness among students. The important question is: Can a VR game truly elevate the historical consciousness of students within a classroom setting? As digital platforms become increasingly interconnected with educational practices, the application of VR introduces a new dimension to historical education. Assassin's Creed Nexus, and the other titles within the Assassin's Creed series are renowned for their detailed historical settings. Through my own studies of using Assassin`s Creed Discovery Tour in a classroom setting, the findings show that students using the traditional third person game, enhances their historical consciousness and empathy. The case study carried out as an OIP through eCHOing produced results that require further investigation into the subject of presence in a game setting. This comparative analysis aims to measure the impact of VR in contrast to third person digital history games, investigating the potential of immersive experiences through measuring presence as part of a deeper understanding of historical events and cultivating empathy among students.
Kompetanseord
Forskning
Publikasjoner
Undervisning
Veiledning
2023:
Learning Teaching week in Kea, Greece. I attended as a consultant and teacher during the workshops for the students from Norway, Italy, Greece, Bulgaria and Estonia. Active part of the consortium through eCHOing Erasmus+.
2024:
IT2025 - Crossdisiplinary profilecourse: Digital innovation
Organized a Game Design workshop for the students of this course.
PED6051 - Future Learning Technologies
I`m connected to this course as a moderator and teacher during workshops and seminars.