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Attila Bekkvik Szentirmai

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Attila Bekkvik Szentirmai

Assistant Professor / Ph.D. Research Fellow
Department of Design
Faculty of Architecture and Design

attila.b.szentirmai@ntnu.no
Mustad, Bygg 118, 315, Gjøvik
Personal Site TikToK
About Publications Outreach

About

Research:

My research focuses on the Universal Design of ICT, Human-Computer Interaction, and the novel implementation, design, and development of Augmented Reality.

Collage from some previous work, e.g., game, VR and AR development

Teaching:

When not dealing with research, I teach the best BWU and BIXD students Web of Things-IDG3006. 

The Web Of Things class in action

 

Recent contributions:

Szentirmai, A.B., (2024). Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_18

Szentirmai, A. B. (2024). Universally designed augmented reality as interface for artificial intelligence-assisted decision-making in everyday life scenarios. Studies in Health Technology and Informatics, 320, 469–476. https://doi.org/10.3233/SHTI241043

Szentirmai, A. B. (2024). Universally designed virtual reality: Creating inclusive and immersive learning experiences with ‘VRinDanger’. Studies in Health Technology and Informatics, 320, 461–468. https://doi.org/10.3233/SHTI241042

Szentirmai, A. B., & Murano, P. (2024). Enhancing learning through universally designed augmented reality: A comparative study of augmented and traditional learning materials. Studies in Health Technology and Informatics, 320, 477–484. https://doi.org/10.3233/SHTI241044

Szentirmai, A.B., Inal, Y., Torkildsby, A.B. (2024). The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?. In: Miesenberger, K., Peňáz, P., Kobayashi, M. (eds) Computers Helping People with Special Needs. ICCHP 2024. Lecture Notes in Computer Science, vol 14750. Springer, Cham. https://doi.org/10.1007/978-3-031-62846-7_6

Szentirmai, A.B., Inal, Y., Torkildsby, A.B., Alsos, O.A. (2024). Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_17

Szentirmai, A. B., & Murano, P. (2023). New Universal Design Heuristics for Mobile Augmented Reality Applications. In International Conference on Human-Computer Interaction (pp. 404-418).

Szentirmai, A. B. (2023). WoT-QuestViewAR: The Raspberry Pi LeARning Experience. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/wotquestviewar

Szentirmai, A. B. (2023). Overcoming Tech Anxiety: An Unconventional and Humorous Approach for AR Implementation in Educational Settings. XR Research. https://xrresearch.pubpub.org/pub/whoopeear 

Szentirmai, A. B. (2023). From E-Waste to Play Space: The First Steps of a Sustainable Retro Gaming Journey. GonzoResearch. Retrieved from https://gonzoresearch.pubpub.org/pub/ln0x5iyu

Szentirmai, A. B. (2023). Transforming Classroom Presentations with Augmented Reality: The first steps of the SlidAR Journey. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/slidar

Szentirmai, A. B. (2023). Illuminating the Future of AR with Self-Illuminated Markers. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/illumarker

 Szentirmai, A. B. (2023). Shoulder-Mounted AR: The Next AR Revolution, a good to have, or a Mere Futile Endeavor? XR Research. Retrieved from https://xrresearch.pubpub.org/pub/shoulder-mounted-ar

Szentirmai, A. B. (2023). Conquering Arachnophobia: A Leap Forward with ARachnophoAID. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/arachnophoaid

Szentirmai, A. B. (2023). guARdian: Assisting Daily Decision-Making Through Augmented Reality. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/guardian

Szentirmai, A. B. (2023). RowAR - Revolutionizing Rowing Workouts with VR and AR Immersion. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/rowar

Szentirmai, A. B. (2023). AReader - The World’s first AR Screen reader created to cheat on sight tests. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/9wpvdbkq

Szentirmai, A. B. (2023). GuitAR Hero - The World’s first lasercrafted AR Guitar. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/guitar

Szentirmai, A. B. (2023). Bringing Laughter to Life: Jedi Fart Pro - Universal Design Meets AR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/jedi-fart-pro

Szentirmai, A. B. (2023). Revolutionizing Vegan Advocacy: An Inside Look at VeganEyesAR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/veganeyesar

Szentirmai, A. B. (2023). Revolutionizing Archery with AR: Introducing tARgetmastAR! XR Research. Retrieved from https://xrresearch.pubpub.org/pub/targetnastar

Szentirmai, A. B. (2023). Meet the world’s first augmented multiple-choice assessment aid: CorrectAR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/correctar

Szentirmai, A. B. (2023). XR Portal: Bridging the Gap Between AR and VR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/xrportal

Szentirmai, A. B. (2023). Swipe Right on 3D: TindAR & The Future of Dating Apps. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/tindar

Szentirmai, A. B. (2023). SpeedGradAR - Rolling the Dice for A Universally Designed but Unethical AR grading tool  . XR Research. Retrieved from https://xrresearch.pubpub.org/pub/speedgradar

Szentirmai, A. B. (2023). Unleashing the Potential of AR in Marketing with CyberBottle. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/cyberbottle

Szentirmai, A. B. (2023). HoloWatch: The World’s  most sustainable paper-based smartwatch. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/holowatch

Szentirmai, A. B. (2023). Posters are the past! Meet PostAR!! https://xrresearch.blogspot.com/2023/05/posters-are-past-meet-postar.html

Szentirmai, A. B. (2023). AR-Adblocker: The Future of Filtering Physical Ads Through Augmented Reality. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/ar-adblocker

Szentirmai, A. B. (2023). n’ARvigator: Enhancing Indoor Navigation with Augmented Reality. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/narvigator

Szentirmai, A. B. (2023). Reviving the Past: AR Unleashes Heritage Restoration! . XR Research. Retrieved from https://xrresearch.pubpub.org/pub/heritagerestorator

Szentirmai, A. B. (2023). WoT Object Viewer: Enhancing Teaching with AR Learning Materials. https://xrresearch.blogspot.com/2023/04/wot-object-viewer-enhancing-teaching.html

Szentirmai, A. B. (2022) The impact, possibilities, and challenges in utilising Universal Design in Educational Augmented Reality Application design, evaluation, and development. GatherVerse EU Summit

Szentirmai, A. B. (2021) The Impact of Universal Design in the Design of Educational Augmented Reality Applications. TINEL Conference, University of York

Szentirmai, A. B. (2021). Rapid Prototyping with Lens Studio SDK. https://xrresearch.blogspot.com/2021/07/rapid-prototyping-with-lens-studio-sdk.html

Szentirmai, A. B. (2020). Harnessing the Power of Universal Design: Making AR Accessible and Usable for the Masses. https://xrresearch.blogspot.com/2020/07/harnessing-power-of-universal-design.html

Szentirmai, A. B. (2018). Introducing HollowLens: A Budget-Friendly Hololens Alternative. https://xrresearch.blogspot.com/2018/07/introducing-hollowlens-budget-friendly.html

Szentirmai, A. B. (2018). A Revolutionary Leap Towards Universally Designed Augmented Reality. https://xrresearch.blogspot.com/2018/07/a-revolutionary-leap-towards.html

 

Competencies

  • Application development
  • Augmented Reality
  • Digital accessibility
  • Human-Computer Interaction
  • Metaverse
  • Prototyping
  • Universal design of ICT
  • Virtual reality

Publications

  • Chronological
  • By category
  • See all publications in Cristin

2024

  • Szentirmai, Attila Bekkvik. (2024) Universally Designed Virtual Reality: Creating Inclusive and Immersive Learning Experiences with 'VRinDanger'. IOS Press
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik. (2024) Universally Designed Augmented Reality as Interface for Artificial Intelligence Assisted Decision-Making in Everyday Life Scenarios. IOS Press
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik; Inal, Yavuz; Torkildsby, Anne Britt. (2024) The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?. Springer Nature
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik. (2024) Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars. Springer
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik; Inal, Yavuz; Torkildsby, Anne Britt; Alsos, Ole Andreas. (2024) Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition. Springer
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik; Murano, Pietro. (2024) Enhancing Learning Through Universally Designed Augmented Reality: A Comparative Study of Augmented and Traditional Learning Materials. IOS Press
    Academic chapter/article/Conference paper

2023

  • Szentirmai, Attila Bekkvik; Murano, Pietro. (2023) New Universal Design Heuristics for Mobile Augmented Reality Applications.
    Academic chapter/article/Conference paper

Part of book/report

  • Szentirmai, Attila Bekkvik. (2024) Universally Designed Virtual Reality: Creating Inclusive and Immersive Learning Experiences with 'VRinDanger'. IOS Press
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik. (2024) Universally Designed Augmented Reality as Interface for Artificial Intelligence Assisted Decision-Making in Everyday Life Scenarios. IOS Press
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik; Inal, Yavuz; Torkildsby, Anne Britt. (2024) The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?. Springer Nature
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik. (2024) Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars. Springer
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik; Inal, Yavuz; Torkildsby, Anne Britt; Alsos, Ole Andreas. (2024) Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition. Springer
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik; Murano, Pietro. (2024) Enhancing Learning Through Universally Designed Augmented Reality: A Comparative Study of Augmented and Traditional Learning Materials. IOS Press
    Academic chapter/article/Conference paper
  • Szentirmai, Attila Bekkvik; Murano, Pietro. (2023) New Universal Design Heuristics for Mobile Augmented Reality Applications.
    Academic chapter/article/Conference paper

Outreach

Unlocking New Learning Dimenstions

AR Slides in the classroom!

ARachnoAID

ARachnoAID is an AR Exposure Therapy Prototype aiming to reduce the fear of spiders.

Shoulder Mounted AR

The Next AR Revolution, a good to have, or a Mere Futile Endeavor?

GuitAR Hero - The World's first lasercrafted AR Guitar

Witness the future of music 🎵🎶

IllumARKer

IllumARKer is the world's first self-illuminating analog image marker solution to enhance computer vision in low-light environments.

AReader

AR reader is a lo-fi assistive technology prototype utilizing AR to turn text into synthetic speech and to enhance the physical media the users are looking at visually.

jedi fARt Pro

When research, design, and development meet innovation 😆 Meet with the world's first remote-controlled universally designed AR whoopee cushion!

UndARtheSkull

UndARtheSkull is a Universally Designed Educational AR application teaching brain's anatomy.

HoloWatch Pro

The world's most sustainable paper-based smartwatch 😀

RowAR

Elevate your workouts with immersive VR & AR rowing experiences. Say goodbye to boredom!

CyberBottle

Augmented Reality for marketing and entertainment!

Overcoming Tech Anxiety: A New Approach to AR Learning in Educational Settings

Discover how integrating fun elements like whoopee cushions with AR tech mitigates student anxiety around unfamiliar technology.

PostAR

Enhance static paper-based visuals with dynamic multimedia content.

Universal Design meets VR: The Deadliest Animals

Deadliest Animals (2017) is considered as the world's first Universally Designed Web VR Application.

guARdian

guARdian is an AR prototype aiding in daily decisions. It tracks fridge items, warns against drinking before driving, assists with food allergies, and provides insights into vitamins and medicines.

SpeedGradAR

An innovative AR prototype that adds an exciting twist to the regular fair, predictable, performance-based grading experience.😀

HolowLens

A budget-friendly see-through DIY AR prototype visualizing a human heartbeat with Unity and Vuforia.

tARget mastAR

tARget mastAR is a lo-fi assistive technology to aid shooting the fridge with the power of computer vision and augmented reality. 😆

VeganEyesAR: Activism Goggles

Activism Goggles is a Lo-fi AR prototype designed to combat diary usage and promote a plant-based lifestyle.

WoT Object Viewer

WoT Object Viewer is a tangible object viewer using AR to inspect different hardware elements.

nARvigator

nARvigator is an indoor navigation AR prototype. Guide yourself through complex indoor spaces, whatever it's a jail, campus, mall, airport or a museum.

CorrectAR

Meet the world's first augmented multiple-choice test assessment aid!

HeritageRestorator

HeritageRestorator is a fly-by-restoration approach using AR, allowing users to witness history's grandeur like never before😀

XR Portal

AR portal to VR running on an XR application. It all makes sense 😆 Witness the future of team meetings!

AR-Adblocker

The Future of Filtering Physical Ads Through Augmented Reality

TindAR Concept

Swipe Right on the future of love in the AR. :D

Universally Designed Educational Augmented Reality

The mARineToad 🐸 (2019) is the world's first Universally Designed Educational AR application. Designed and developed based on the universal design heuristics of Szentirmai & Murano.

AReader

AReader(2019): Angkor Wat Temple is a Universally Designed Educational AR prototype. The "visual screen reader" can communicate the text as synthetic voice, turning the printed material into an audiobook.

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