Articles - Design Theory
Article collection - Design Theory
In their last study-year students should write a specialization article for the course TPD4505 Design Theory, a specialization project. Articles delivered in recent years can be found below.
Adrien Fenyvesi: The role of home composting based on circular economy in the future reduction of food
Amir Hossein Ghaedi: A REVIEW ON RECENT ADVANCEMENTS IN INFORMATION VISUALIZATION TECHNOLOGIES IN HEALTH CARE
Anneli Kolås: Transport to the Norwegian “friluftsliv”Design strategies for changing behaviour
Arin André von Krogh: Career decision-making in adolescents
Arvin Farahmand: Design Games as a Collaborative Tool in Design Thinking
Carina Marie Nordli Krøger: PRODUCT NARRATIVES
Edvard Liodden: How to enhance critical thinking and prepare young students to resist dangerous conspiracy thinking
Elise Korsmo Fjeld: HCD Challenges as a Novice Designer in Maritime Industrial Settings
Ella Swan: Can design be used to change norms in sustainability transitions?
Emil Myklebostad Brevik: Facilitation by design through GIGAmapping for improved stakeholder collaboration
Frida Elise Owren Claussen: The success of recycled material products and how consumers’ perception of risk affects willingness to buy
Hilmar Nypan Claes: Design for repairability
Håvard Aker: Designing packaging with extended life
Jacob Bierman Jørgensen: The Role of Playgrounds in a Child-friendly City
Jeeviga Gunathasan:
Jon Hofsli: Interaction with Virtual Objects in Extended Reality
Julie Solberg: Design for better situational awareness on ship bridges
Kristin Håberg: Shame in sustainable behavior
Lars Svensen: Worldbuilding in Design -Exploring a Tool for Responsibly Designing the Future
Lili Lan Nguyen: Interactive exhibitions –the new way of teaching
Lotta-Linn Vestli Moen: Falling among elderly people -Why it happens, and how it can be prevented
Malene Liavaag: Auditory alerts for ship bridges
Mari Solem Talmoen: Designers’ ethical responsibility -A study of psychological techniques creating addiction
Marianne Kalberg Wiggen: Software Addiction -Exploring What Users Can Do to Get Less Addicted to Software
Marius Borge Heir: User Motivations in Circular Economy Activities
Markus Elsheim: Packaging design and food waste
Markus Leander Vågran: Learning and learning environments -Designing a physical space that supports engagement through active learning 1
Merete Lunde Bertheau: An Approach for Understanding and Visualizing Big Data
Oskar Kristoffer Skåden & Philip Hodne: Towards mass utilization and deployment of MASS: Automation transparency in autonomous systems
Parisa Ebadat: Products Value and Emotional Connections
Petter Sommerseth: Nudging -A scoping review of nudging in digital user interfaces
Ruben Kive Horn: Gamifying Physiotherapy
Selma Øfsthus Gravir: The Use of Technology in the Treatment of Anxiety Disorders
Sidra Tul Muntaha: Marine Plastic Pollution - Challenges and Opportunities for Construction Materials
Vedran Simic: The sharing economy’s success: advantages, drawbacks, and application
Kjersti Torheim Bjelkarøy - The Chatbot Will See You Now. Can chatbots be a supplementary element in doctor-patient communication?
Aurora Nicolaisen Brun - Storytelling in Service Design
Mariana Valadez Cosmes - Diversity as the principal value in Mexican Furniture Design. Identity of the Mexican Furniture Design
Camilla Dahlstrøm - Impacts of gamification on intrinsic motivation
Astri Eiterstraum - Urban Agriculture in China and Norway
Iselin Tomsdatter Ellingsen - Designing for Designing for Hospital Environment Salutogenic design and motivators
Martine Frostad Engeseth - Wool garments for exercise in cold climate and why this is to prefer
Karoline Rye Finckenhagen - Context in Gamification. Contextual Factors and Successful Gamification
Agnes Marie Johansen Floa - Designing to Change Food Habits. Exploring methodology for behavioural change as a way to start the normalization process of edible insects in Norway
Helle Grande - Inherent simplicity in hybrid products. How to design for simplicity in a technological world.
Tuva Elise Haddal - Utilizing Patient Personality Information in RGP Practice
Anja Stedjeberg Hansen - Co-Design with Children. How to best communicate with and encourage children during a design process
Petter Holmboe - Serendipity as an Experiential Quality: How Serendipity can be Used as a Resource to Create Meaningful Experiences
Ola Iuell Høklie - Passenger trust in autonomous transportation. How to use design to establish trust between passenger and autonomous ferries.
Leon Karlsen Johannessen - The Young Designer’s Guide to Speculative and Critical Design
Alexander Jonassen - Designing for Couch Co-Op. 11 game design guidelines promoting player cooperation
Marianne Kleveland - Pictures in patient decision aids. What should designers be aware of when adding pictures?
Maureen Selina Laverty - Design considerations to redefine ‘wearable’ technology. If it is truly beneficial to wear technology, how can we create a more ‘wearable’ hybrid solution?
Astrid K. Mogstad - Co-creation in Public Service Innovation. A review of how to encourage employee engagement in co-creation
Ida Sienna N. Mortensen - Sustainability and Consumption. Design for Longevity and Durability
Jan-Magnus Neverdal - Acquire User Insight with Systematic Design Observation
Paul Thorstein Nylund - Enabling Rewarding Interaction with Anticipatory Behavior in Designed Environments
Johanne Parelius - Packaging of Novel Food. How Can Packaging Break Barriers through Influencing Consumer Perception?
Yvonne Maria Rørvik - Designing for Professional Skiers. Designing Equipment for Professional Alpine Skiers and Freestyle skiers.
Rune Halsen Sagvolden - Aluminum Furniture, Meaning and Emotion. The importance of semantics and emotional response in the design of aluminum furniture.
Ingeborg Bakke Skogsfjord - Designing a Decision Support System for Neurosurgery. Visualizing information with 2D vs 3D
Henrik Sunde - Product Semantics. How design can affect user response and behavior
Inga Nedrebø Søreide - Narrative communication in comics: Can comics provide information about medical treatment in families with a sick child?
Kristoffer Thøgersen - Small spaces need smart solutions. Designing furniture for small spaces, in connection with human wellbeing.
Thea Togstad - Designing for Wellbeing with Health Data Tracking. Maintaining the User Perspective in Objective Data
Truls Tveitdal - Market barriers towards electric boats
Ellen Wagnild-Antonsen - A Matter of Life or Death. Designing a Decision Support Tool for Neurosurgeons
Huiyang Yu - Possibilities and challenges of creating a livable street with street tree: A literature review
Frank A. Øygard - Democratic Considerations of Design in Complex Systems and Public Sector
Arne Henden Aaraas - Spaces for learning. An empirical model for measuring the effect of the built environment on learning
Lene Valderhaug Bakke - Designing a Navigation Decision Support System for Bronchoscopy. - Development of design guidelines
Linn Harbo Dahle - Designing for people in crisis. Service design for an emergency room
Øystein Førre Erfjord - Stakeholder inclusion in urban development processes
Kristine Rise Fry - Why Hospitals Need Service Design: Challenges and methods for successful implementation of change in hospitals
Anna Cecilie Heistad - Sustainability at NTNU - How to get students to contribute to a more sustainable NTNU campus?
Matthijs Teun Hoogendoorn - Ethical challenges of a product-service system within the field of personal monitoring design
Martinus Ishoel - Psychomotor skills in consumer grade virtual reality. An assessment of which type of skills are suitable for simulator training
Iselin Kanstad - Designing for Patient – Centered Communication in the Health Sector Guidelines for User Interfaces of Electronic Health Records
Trine Rydningen Kirkhaug - Communication Communication Communication in Urban PlanningUrban Planning Urban Planning. How quality of communication can facilitate constructive citizen participation
Jenny Margrethe Narvhus - The Importance of Microinteractions. How can Design of Microinteractions Contribute to Increase Trust in Mobile Payments?
Henry Richard Prager - What can be done to increase acceptance of seaweed into the western diet?
Anne Cathrine Saarem - Why would I talk to you? Investigating user perceptions of conversational agents
Camila Holven Sanhueza - Design Empathy in Service Design Methodology. An analysis of the AT-ONE method
Patricia Santillán Enríquez - Design for Social Change. Co – Design as a method to approach education in a marginalized community in Mexico
Hilde Merete Fossan Slette - Interactivity attributes – controlling the‘feeling’ of an interactive product. Perspectives on designing interactivity
Gunnar Eidsvik Tvedt - How to design for children. Methods and considerations for product attachment
Rolf Loren Guzon Acevedo, Confidence and Motivation in Design Thinking: Exploring the differences between seasoned and first time practitioners and their confidence in the process
Øystein Askeland, Evaluation and selection of early stage ideas in innovation processes
Benedicte Blix, Design for Dignity: How to make cancer patients feel worthy of receiving help from volunteers
Martin Dahl, Post purchase experience: A multidisciplinary review
Anders Dannevig, Designing a personal floatation device - and other safety equipment
Alexander Jayko Fossland, The best way to predict the future is The best way to predict the future is to design it. Exploration in future possibilities from an Industrial Design perspective
Kristin Rovik Gabrielsen, Designing Human Behavior: How persuasive design methodology translate into the designer work process, and can be used in guiding user behavior for planning sustainable habits
Marie Elvik Hagen, Changing Cultures of Design: Identifying roles in a co-creative landscape
Henrikke Haugan, Introducing Seaweed as a Part of the New Nordic Diet: Considerations to be taken into account when designing for the introduction of a new ingredient
Lisa Frodadottir Haugen, Designing for Mobility: Examining how design can help improve the mobility and quality of life among the elderly
Marius Wirum Haaverstad, From Ambiguity to Problem/Solution Fit: A hybrid approach to innovation: applying principles from Lean Startup, Design Thinking and the Jobs-To-Be-Done framework.
Sverre Helland, Nurturing interest within organizations: From a service design perspective
Stine Marie Hjetland, Designing for Trust in Autonomous Systems: How to Use Design Methodology to Increase Peoples Trust in Autonomous Systems
Niklas Kummen, Designing a cruiser boat with focus on emotional value
Ingar Røsok Kvalheim, An Evaluation of Non-Code Mobile Application Prototyping Tools in a Lean UX Process.
Live M. L. Kvelland, Is the ‘user’ term adequate? A design anthropology perspective on design for social welfare services
Siri Bjørnsund Lønvik, Anchoring of Service Design Projects for Successful Implementation: How Service Design Can Learn from Change Management
Henrik August Morland Orre, Interactive animations for user interfaces: Creating a model for how they should be constructed
Sindre Punsvik, Principles of Animation Applied to Design: Making Meaningful Causalities that are Clear, Believable, and Engaging
Frøydis Sollie Rønning, Design meets Ethnography: Reflections on design, innovation, value creation and ethnography
Martin Skarbø Sangolt, Service Design in Digitization of Governmental Services
Goeril Storroe, Sustainable practices: In the context of a case study on oral healthcare at Philips Research
Katrine Øverlie Svela, Communicating Empathic User Insights: A case study of design games as a representation for empathic field research findings
Espen Mathisen Aarlott, The user experience of self-service systems: Considerations to be taken into account in the design process
Anders Anvik, Time Time limited development - An overview of hackathons, the adaption to design and overview of the most critical factors for time limited development
Ole André Bech, Effective use of video in design - Video in fast pace early design research
Anne Berit Kigen Bjering, Designing for Happiness - How design can contribute to people’s subjective well-being
Leif Erik Bjørkli, A Review of Virtual Prototyping Approaches for User Testing of Design Solutions
Maria Kristine Bækkelie, Service design implementation and innovation in the public sector
Mari Gloppen Hunnes, Nudging - How human behavior is affected by design
Rasmus Fannemel, Mismatching products and safety - Design of personal protection equipment for cold environments
Ann Kristin Forshaug, User involvement in design of health care services
Thomas Kjesbu Hansen, Perspectives on strategy and innovation for societal change
Erik Severinsen Hansen, Investigating the possibility to teach practical design with MOOCs
Daniel Jacobsen Hasan, Digital “New Car Smell” - Identifying and conveying the feeling of newness in digital products
Silje Kandal, Sustainable Integration of Refugees in Norway - A service design approach
Eivind Mangset, Designing for acute stress in emergency situations - Guidelines for user interfaces of avalanche transceivers
Are E. Ottesen, Situation Awareness in Remote - Operation of Autonomous Ships - Shore Control Center Guidelines
Eivind Prestholt, The many faces of industrial designers: - Educating a hybrid of an engineer and an artist
Beate Romslo, Design methods to innovate and solve service-related problems
Andrea Marie Stangeland, Intuitive use in design guidelines - Can intuitive use be applied to a product?
Ingri Ørsal Skogsrød, Empathy and Aesthetics: Combating Stigma in the Design of Assistive Products
Synneva Gjertrudsdotter Storaas, Service blueprints and user journeys - How do service designers apply these techniques?
Kirsti Strømstad, Design for development -An analysis of western innovation and design in developing countries
Stian Surén, Controlling virtual ROVs using gestures
Abu Ali, The status of form-giving and geometry giving and geometry in design
Stine Bechmann, Inclusive Design, a Perfect Solution? - Exploring possible challenges with inclusive design
Lars Helland Bjertnæs, Physicality in hybrid products - The role of physicality when data, services and new social meanings merge
Mikkel Blytt, Big Challenges for Visual Analytics - Assisting sense making of Big Data with Visual analytics
Margrethe Ellstrøm, Benefits of Presenting Information Visually and Guidelines on How to Do It - An Introduction to Static Information Visualizations for Novices
Øystein Glåmseter, Four wheels could be two too many - Can the bicycle itself influence our choice of transport mode?
Julie Grande, The Capability approach and design - towards a practical approach based on lessons from Ethiopia
Kathinka Hasselknippe and Gudrun Reikvam, How to design for the quasi-market setting in humanitarian relief: Lessons from a case study in Ethiopia
Kikki Stokstad Haug, Designing for the Maker - Did you Do It Yourself, when somebody already Designed It for You?
Margrethe Haugen, Service blueprints - Persistent qualities and future potential
Christoffer Henne, The Industrial designer’s role in applying Lean Startup principles in IT-startups - A case study of Rendra AS
Åshild Drønen Herdlevær, Sensory stimulation - A review of how stimulation of the senses can affect the behavior of people with dementia, and inspire the process of designing for them.
Kristin Hærnes Ihlen, Designeres rolle i unge bedrifter innen velferdsteknologi - Hvorfor designere og designteori er nøkkelfaktorer i oppstartsprosesser innenfor industrier som per dags dato preges av andre fagfelt
Jonas Bjertnes Jacobsen, The Needs of Living
Linn Johansson, Storytelling Approaches in User Experience Design - How can storytelling benefit the designer?
Zuzanna Mantorski, Short-term lover or love of your life? - An in-depth look at the emotional connection between shoes and people
Øyvind Kurisaki-Sagberg, Touchless Interaction
Sunneva Minken, Impro for Improvement - Using impro theatre as a creativity bank
Andreas Greftegreff Mysen, Smart products - An introduction for design students
Preben Møller, Branding Norwegian Design in a Globalizing Design World - Factors to be considered when exporting Norwegian product design
Une Nordli, Service Design, Customer Experience and Branding - An integrative approach
Katrine Owren, Brand Experience - A study on how to design for targeted service brand experiences
Johan Bertnes Røed, Design-driven innovation through Minimum Viable Products - Validation of utility before designing for usability and desirability
Sigrid Thoresen Sandnes, Responsive Web Design for Digital Libraries - Accessing information anywhere, anytime
Marthe Trygg Solberg, How and Why do We Buy? - Customer Value and Customer Behavior in an Evolving Multichannel Environment
Randi Finnvik Solli, DIY manuals made mobile - exploring value creation of mobile interfaces
Merethe Sveinsvoll, Transcendental innovation as a motivator for design - Understanding authentic expression for well-being
Andrea Vedeler, Design for Self-Management - Lessons learned from design for behavior change
Janniche Alicabo Aarøen, Using Wearable Technology in the Treatment of OCD - a feasibility study
Andersen, Kari Anne, The use of game elements for increased motivation in game based learning. - Motivational triggers and important factors to consider when designing learning games
Asdahl. Torje, Emerging Possibilities Offered by Rapid Manufacturing
Dahl, Malin Viktoria, Knowledge Work in Distributed Teams. The Influence of Office Environments, Virtual and Social Space
Eikemo. Mats Hage, Interactive Prototypes. -Use of physical, interactive prototypes in the design process
Grieg, Jesper, Designing visibility. - A designer's approach to assistive technology and devices
Hegdahl, Asbjørn, Funology. - Using the science of positive emotions to make better board games
Helle, Maren, Branding in Business-to-Business Markets
Linander, Hanne, Conventions and game design. - How conventions and guidelines work with game design
Marberg, Karoline, Innovation and retail market. - How to create breakthrough products that become differentiated in the eyes of the consumer?
Mæhlum, Tori Klakegg, Medisign for Toddlers. - Sensory Product Experience in Hospital Care
Nyberg, Wanda, A Comparison between the three Terms; Universal Design, Inclusive Design and Design for All.
Onsager, Christian, Let's Play. - An analysis on social interaction and innovation in board games
Reehorst, Emmy Helene, Service design in an interaction design project
Skaaden, Maria, Evaluating serious games with young children. - Evaluation methods and research
Sorgendal, Ingrid, Challenging Interfaces are more fun! - Operant Conditioning for the Interaction Designer
Thomassen. Hanne Ekran, How Social Media can contribute to increased motivation and engagement in learning mathematics