Interplay - Department of Design
Strategic area: Interplay
Research in the strategic area Interplay ("Samspill") argue for “a relational turn” within the design discipline, meaning that a well-designed service facilitates and aims at situations in which meetings between people and services contribute to people functioning in the best possible way given their context and situation.
Common for relational approaches is that they look for new alternatives to conceptualize, by working increasingly open-ended, mobile, networked, context-specific and actor-centred.
About the strategic area Interplay
Samspill is a Norwegian term which is related to the English words interaction and interplay.
A well developed interplay is a goal for human relations in the design process. In interplay, things are also created on the fly and in the moment, and the role of the designer in complex situations can be compared with the kind of interaction that happens in music.
In what ways are interplay important?
Interplay is based on tacit, experience-based knowledge, but also on explicit and conscious theories and methods. Interplay is very present in co-design, where many can play lead during the process, and where the designers can work on translating the voices of the participants into design interventions.
The concept of interplay challenges the designers not only to design iteratively step by step, but also to analytically and intuitively use their skills, competences and knowledge while simultaneously being aware of, and sensitive to, the contributions and roles of other people and stakeholders.
As designers, we also need to be aware of our physical surroundings, the nature and environment that our efforts are part of.
Where do we focus on interplay?
The focus on interplay is present within
- co-design
- service design
- design anthropology
- system oriented design
- human centered design
- universal design
- storytelling
- and other fields taught by us.
Handling complexity
We are also concerned with developing new approaches to design to tackle complexity and wicked problems. Thus we are consequently concerned with experimentation, new forms of prototyping and new and cross-disciplinary methods in our teaching.
The notion of interplay urges us to be open towards other disciplines outside our own, but at the same time conscious and active in defining our own role and goal as designers.
Head of strategic area
Members
-
Mari Eyde Bjerck Associate Professor, Study program leader Master interaction design
+4747659512 mari.bjerck@ntnu.no Department of Design -
Milagros Hurtig PhD Candidate
milagros.hurtig@ntnu.no Department of Design -
Marikken Høiseth Associate Professor, Deputy Head of Research
+47-73590123 marikken.hoiseth@ntnu.no Department of Design -
Maureen Selina Laverty
+4741375289 maureen.s.laverty@ntnu.no -
Andre Liem Associate Professor
+47-73590122 andre.liem@ntnu.no Department of Design -
Katie Aurora Lineer PhD Candidate
katie.aurora.lineer@ntnu.no Department of Design -
Brita Fladvad Nielsen Associate Professor
+47-73590121 brita.nielsen@ntnu.no Department of Design -
Manisha Rayaprolu
manisha.rayaprolu@ntnu.no -
Arefe Jasbi PhD Candidate
+4740575964 arefehsadat.seyedmehdijasbi@ntnu.no Department of Design -
Anne Britt Torkildsby Associate Professor
+4790193130 anne.torkildsby@ntnu.no Department of Design -
Ole Edward Wattne Assistant professor
+4793445885 ole.wattne@ntnu.no Department of Design
Contact us
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Strategic design
Research projects
EU projects
- RurAllure
- Place for play and Future planners (ERASMUS+ KA2 projects)
Other projects
- StudyWell
- Tjenester for Alle (NFR)
- Security Personas
Resarch applications pending
- Rethinking Education (ERASMUS-EDU PEX TEACH ACA)
- Alliances for Future European Creative Tourism (ERASMUS-EDU-2022-PI-ALL-INNO: AFFECT)
- ADHIN, EU